Legend of Zelda speedrunning— Which rooms kill runs?

The Project

Speedrunning Legend of Zelda

The Double Hundo route has 9 overworld sections O1-O9 and 9 dungeons D1-D9 (note the dungeons are played out of order).
die often and die fast — most of Arcus’ run ended before completing even one dungeon. each dot here represents deaths for an individual screen

Dangerous Rooms

Which rooms never kill runs?

A Bit About the Data

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